<html><head><title>SoundRange3D</title></head>
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<font face="Verdana, sans-serif" size="2"><p align="center"><b><font size="4">SoundRange3D()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#3A3966"><b>SoundRange3D</b></font>(#Sound3D, Minimum, Maximum)</blockquote>

</blockquote>
<b>Description</b><br><blockquote>

Set the range, in world units, for the sound emission. 

</blockquote><p><b>Parameters</b></p><blockquote>
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<table width="90%" class="parameters">
<tr><td width="10%"><i>#Sound3D</i></td>
<td width="90%"> 
The sound to use. 

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<tr><td><i>Minimum</i></td>
<td> 
The distance from the sound location when the sound volume starts fading. 

</td></tr>
<tr><td><i>Maximum</i></td>
<td> 
The distance from the sound location when the sound can still be heard. Above this distance, the sound will 
stop playing. Between the minimum and maximum value, the sound will fade according to the current listener position. 
To change the listener location, use <a href="soundlistenerlocate.html">SoundListenerLocate()</a>. 

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</blockquote><p><b>Return value</b></p><blockquote>
None.


</blockquote><p><b>See Also</b></p><blockquote>

<a href="soundlistenerlocate.html">SoundListenerLocate()</a> 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=soundlistenerlocate.html>SoundListenerLocate()</a> - <a href="index.html">Sound3D Index</a> - <a href="soundvolume3d.html">SoundVolume3D()</a> -><br><br>

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